Running club games
For club admins and mods: post a game for your club, repeat it weekly, give members first pick or make it members only, approve join requests and pin a post.
1. Host a game
- Only a club's admins and mods can post its games.
- Open the club's Games tab and tap Host a game. The form opens with your club already picked.
- Every member gets a notification when the game is posted, and starts on its waitlist under Not answered yet. Each taps Take a spot or Can't go, or you tap Make participant.
- Want to tell only part of the club? Under Who hears about it, pick Members with tags and tap the tags. Only those members are told. Who can join stays as you set it.
- Spots still open 36 hours before the start? Members who haven't answered hear on their own that the game needs players, once and never at night. Send now in Host tools tells them sooner, and Tell members when spots are open under Listing turns it off for that game.
- Anyone who takes a spot joins the club too. In a club that needs approval, it asks to join for them, and you approve it on the Members tab.
Admins and mods post games from the Games tab. 2. Where and when
- At a court on OpenCourt, book the hours first, then pick the court and those hours.
- Book them for the club: at checkout, set Book for to your club. You pay as usual, and the hours show under Court bookings on the club's Games tab, where any admin or mod can tap Host an open play.
- At a park or barangay court, choose Other court, enter its name and address, and drop the map pin so players can find it.
- Away from a bookable court, Repeat weekly posts the same game for up to 12 weeks.
Away from a bookable court, a game can repeat weekly. 3. Who can join
- Everyone: anyone can take a spot.
- Members first: members get first pick. Choose when it opens to everyone, from 12 hours to 3 days before. Others join the waitlist until then.
- Members only: only members can take a spot.
- Approving each spot? Your members still take one straight away. Only people outside the club, and members' +1s, ask you first.
- The rest of the form works like any open play. See Joining open play.
Choose who can take a spot, and when. 4. Approve new members
- In a club that needs approval, requests wait on the Members tab with each person's answers.
- Tap Approve or Decline. They get a notification on the bell and their phone either way.
- From a member's menu you can make them a mod, remove them or ban them. Only the admin can add or remove mods.
- Admins and mods make tags on the Settings tab, like Coach, Captain or MVP of the month, and give them from a member's menu. A tag is only a label: it gives nobody extra powers.
- A tag everyone can see shows on the Members tab, the roster of your club's games, the club chat and the player's profile. A Staff only tag shows only to the admin and mods, for sending games to part of the club.
Read the answers, then approve or decline. 5. Pin a post and share an invite
- Pin a post on the Discussion tab, like a welcome note or the house rules. It shows first on the club's page.
- Tap Invite for a link that lets people join straight away, even when joining needs approval. Make a new link to stop the old one working.
- Admins and mods change the club's name, cover, rules, join questions and invite link on its Settings tab.
- No photo yet? Pick one of the covers OpenCourt drew, or keep the one your club already shows.
- In the club's chat, hover a message (or press and hold it on a phone) and tap the three dots. Pin puts it in the bar at the top of the chat, up to 10 at a time. Tap the bar to see them all, go to one, or unpin it.
- From the same three dots, Remove for everyone takes a message down for everyone, photo included. To stop someone writing there, open Members, tap their menu and Mute in chat. They can still read it.
- When a member reports a message, you get an alert that opens the chat on it. OpenCourt reviews every report too. You never see who reported it.
Pin a post so everyone sees it first.